Worming Through the Ruins of the Dying Earth

‘He who has trod the shadows of Zothique
And looked upon the coal-red sun oblique,
Henceforth returns to no anterior land,
But haunts a later coast
Where cities crumble in the black sea-sand
And dead gods drink the brine.’

[I made the images used in this post in midjourney]

I have written before about my love for the horror, science fiction, and sword and sorcery genres. But my top fiction loyalty, which contains elements from all of the above, is a more niche subgenre of both pulp and literature known as the Dying Earth subgenre. 

The specific origins of this subgenre are debatable. End of humanity stories are as old as mythology itself. End of the universe stories also date back quite a bit. But stories specifically about the end of Earth (and/or the end of the Sun which presupposes the end of Earth) as an event of finality for the entire world but not the greater universe are a more recent fictional innovation. It is an apocalypse, yes, but one of a specific place. William Hope Hodgeson’s House on the Borderland and The Night Land are probably the first instances of this that everyone can agree fits the model to a tee. Though I would say most of the imagery we have of these settings come from Clark Ashton Smith’s Zothique setting and Jack Vance’s collected works in his Dying Earth setting, which is where the name originates.

What is this dying earth and why is it so evocative? It may be more of a mood than a specific definition.

Imagine you awake after some kind of artificially imposed slumber from deep within a sealed tomb. You were preserved while the solar system drank in the aeons. You now find yourself in a world that is far past its prime. A fading and bloated reddish sun lingers in the sky, flickering like a lamp that at any moment could go out. The horizons of Earth below it are strewn with crumbling ruins and titanic monuments from empires long forgotten which had yet to exist when you last were among the realm of the living. Perhaps vague continental outlines remain that have some degree of familiarity-if you are lucky. But for the most part old Earth is now even more ancient and its cultural trappings are now utterly alien to you.

As you walk through a landscape stalked by alien creatures-some partially recognizable as evolutionary or genetically modified descendants of familiar beasts- some not (perhaps imported from the stars in a now forgotten era of human off-world expansion or alien invasion?) you realize you are in a world where the fragments of future-pasts exist as highly advanced technology which has now degenerated into sorcery and alchemy. Perhaps a few well connected people remember them as sciences and keep this knowledge under lock and key, or perhaps no one does and they are now magic in everyone’s mind no matter how learned. You know only that the ghosts whose tombs you rob to survive on the road are of people who were millennia away from being born when you last walked this planet.

Should you survive in this lower-light world of perils where the stars can often been seen in the daylight and the temperatures are on average lower to what you remember, you may be so…lucky…to come across something more than a ramshackle farming village or merchant town but rather a whole city. The city, no doubt, will have seen better days in its past. Its crumbling monuments are now used as places for washer-maids to affix clotheslines. There is no dearth of unused space, however, so rather than teeming hordes one finds a place where even the poor can live in a kind of graveyard opulence. Here, where the security towards beasts is greater, the insecurity towards humanity increases. The stately and floral language that is the final overripe fruit of humanity often conceals duplicitous and nefarious intent. Should you successfully navigate this minefield of strange and often divergent social norms, you may just find yourself recognized as a fascinating relic from a golden era and elevated into the inner circle of some decadent aristocrat or scholar…or perhaps as the plaything and slave of a mad wizard-scientist. 

Clark Ashton Smith’s Zothique was focused on a Gothic yet romantic conception of bloated exhaustion itself. The last continent on a far future Earth possessing an immense beauty that occasionally shines through its decadent terror. Jack Vance’s Dying Earth, which I confess is my favorite of all fiction collections anywhere, takes this inspiration and really cranks up the comedic and pompous elements of it, with primary characters as bombastic and tragicomic as the faded temples and gods that served as set pieces in Smith’s works. Vance takes great pleasure in presenting a kind of Epicurean end times, where laconic detachment and petty foibles reign over humanity’s twilight epoch. Even the cannibalistic monsters engage in witty repartee with their intended victims. The sun could go out at any minute, why not engage more heavily in the arts, petty squabble, and gourmandism? Reflecting this dynamic perfectly, the Dying Earth tabletop roleplaying game has endless amounts of pettifoggery-based social skills which players can not only employ against NPCs but also each other. Where Smith saw the bloated corpse-worms crawling over a stiffening Earth, Vance saw the immense amusement of the corpse-worms dressed like they were going to the Venetian masquerade ball to play games of wit and compete over social status.

Currently, I am reading through Gene Wolfe’s Book of the New Sun for the third time. It is the most literary of the Dying Earth subgenre entries. The author’s intention was to create something that gains value the more it is re-read, and in this he succeeded admirably. Having far future technology described in the first person to you by someone who both thinks it is normal but is unaware of what it actually is is a fun puzzle to piece through as you read. When you realize that what sounds like a giant mediaeval castle (for it is used as such) is actually a long-parked spaceship whose utility is forgotten, or that archaic classically tinged terms for military units are in fact describing laser-gun armed cavalry mounted atop genetically modified monster-horses, it creates a fun dynamic between author and reader. The archaic nature of terminology from the South America-based protagonist stomping ground becomes even more interesting when you meet the Ascians, a North American people (who I would unseriously posit are descended from Zoomers despite the books publication in the early 80s) who can only speak in ultra-modernist political jargon-slogans. While Wolfe is always a pleasure to read and I recommend this work, I do have to add the caveat that I prefer Smith and Vance in this subgenre overall as the best part of the Dying Earth subgenre (to me) is the inevitability of the Sun/Earth extinction and the effects this knowledge has on the cultures subject to it. In Book of the New Sun (and also in Philip Jose Farmer’s Dark is the Sun) there is not just hope in revival, but real paths to take towards making it a reality. There is nothing wrong with that of course, but it is hardly peak Dying Earth. The emphasis, of course, is on the Dying

If you would like to get a strong dose of the overall atmosphere of this wonderful subgenre in under eight minutes, there is a stunning spoken version of a prose poem from Clark Ashton Smith himself that I believe does the job magnificently. Additionally, if you would like the overall Vancean attitude that I take from such heavy questions coupled with more AI generated art (albeit this time not my own) why not take in the generated visuals of a classic song?

And now we return to a variant of the original set.

Jack Vance: Science Fiction’s Trickster Against Teleology

If there is one science fiction author that Francis Fukuyama and the general neoliberal ‘thought leader’ establishment would dislike, it has to be Jack Vance. Not that I suspect such classes of people have heard of him as he wrote genre fiction with a noticeable lack of mid-life crisis-having college professors having affairs with their students to compensate for existential despair. While such literary guardians search fruitlessly for the meaning of history, Vance just comes up with a darkly comic ‘LOL’ in response.

Jack Vance was an author of immense output whose ‘golden age’ of writing occurred between the 60s and 80s (though he was active from the 40s-oughts) and who spanned numerous genres and themes. He is also, full confession, my favorite author.

moon moth jack vance comic

Image taken from a comic adaptation of ‘The Moon Moth’ by Jack Vance. Adaptation by Humayoun Ibrahim.

Though Vance’s best and arguably most famous works are his ‘Dying Earth’ series, which I cannot recommend heavily enough, right now I want to focus in particular on his science fiction space operas, which was the majority of his output. There was a succession of settings which one could argue, albeit without concrete proof, were all different time periods in the same history of a future Milky Way.

Whether one calls it the Oikumene, the Gaean Reach, or what have you, Jack Vance had a fairly consistent view of far-future space colonization in a setting of faster than light drive. Most high space settings, when they include time dilation and forgo any violation of the lightspeed barrier, often focus on how much cultures diverge from planet to planet. In faster-than-light drive settings, however, this effect is often downplayed. Not in the case of Vance. If anything, the opposite seems to occur and contact with others leads many people to intentionally differentiate themselves. What comes from this is a theme of highly bizarre alien cultures (though almost always the cultures are human in origin) which are often not isolated but in contact-especially commercial contact-with each other.

In the variety of settings across the time of Vancean Space, there usually seems to be a pleasant core region (usually centered around Earth) where living standards are high but high population densities and the monolithic nature of culture has quashed any sense of adventure or counterculture. This leads many to migrate outwards, past the bubble of First World type planets, and into a wild frontier of what habitable worlds can be found there. Cults, communities focused on professions or hobbies, and general societal rejects have then created a halo of space where they can do what they want on their various colonies, albeit with little security or stability as the inevitable rush of grifters, criminals, and space pirates follows them for these new opportunities far away from state police or military control.

Even ‘The End of History’ as it pertains to Earth and its nearby colonies is really just the impetus for starting it elsewhere. And as some stories imply (not even including the Dying Earth series) such as The Last Castle, life on the core worlds may too one day degenerate from its present bucolic nature.

Often, a typical space-bourne Vancean protagonist is someone from the core worlds who finds themselves on a secret mission or stranded by chance in some odd sector of space or planet. In these types of stories, there are often multiple cultures on each planet, with the ‘Planet of Adventure’ series going the furthest by having a world divided up into spheres of influence based on the natives and three alien species from elsewhere. The unifying factor is that all of these species have taken towards humanity as servitor races through abduction as a race easy to genetically manipulate. Each of these species then has a form of humanity modified to be their junior partners with varying results. In some the modified peoples are outright slaves, in others they eke out a semi-independent organization while presenting a deceptive face to their masters, and in others, the human-alien hybrids have actually become the dominant force over their supposed masters.

Another kind of Vancean protagonist is that of the person born and raised on these strange and faraway worlds. Often, such types experience culture shock if they go to the core worlds and we see the process mentioned above is portrayed in reverse. Since these are the characters who are more likely to face intense danger such as pirate attacks of wars between worlds, they tend to be a bit more action-oriented.  The ‘Demon Princes’ saga of novellas, my personal favorite of Vance’s science fiction, fits this setting the best. A group of criminal masterminds who once destroyed the protagonists’ home colony on a slaving raid is hunted down, Kill Bill style, by the main character. But the story is more of an excuse plot to take us on a tour of this bizarre frontier of space. Each of the big baddies have personalities that loom larger than life over their respective narratives, and each has effectively retired to use their ill-gotten gains to pursue careers as what can only be described as ‘failed artists.’ The various planets they settle on to do this also affect these post-criminal hobbies to great degrees, from an incel impotent surrounding himself with a cloned harem of his one past true love to a jilted fantasy author whose many characters have become distinct personalities jockeying for control in his own brain, to a god-complex LARPer who uses a giant land crawler bristling with weapons to terrorize a planet full of pre modern peasantry, all the strange grotesquerie of flush with success humanity is there. The galaxy for the successful gangster is like one giant Little St James Island.

A truly great and genre-bending tale is ‘The Dragon Masters,’ which is about a world were humans having once fought off a costly reptilian alien attack have now technologically degenerated into a medieval-style culture where genetically modified ‘dragons’, which are the former reptile alien captives, are now dumb beasts bred for war and ridden into battle by the knightly human class of the planet. The real twist occurs when, after this long-lived culture introduced, the old reptile aliens return for a second invasion, now riding atop giant human-modified brutes descended from those they took captive on their last raid. An epic battle of aliens riding beast-men and men riding beast-aliens ensues.

In general, Vance tends to like worlds with a rural, even pre-modern vibe. Planets where elaborate cultures of social prestige and Byzantine rules of public conduct are fascinating but often skin deep covers for the base greed and sensual drives of humanity everywhere. Haggling, negotiation, commerce, and espionage are near-constant themes be it do or die pulp adventure or sedate social climbing. The sheer amount of cultural protocol makes you wonder how many anthropologists enjoy these stories. The short ‘Moon Moth’ or ‘Languages of Pao’ are good starters on these types of themes.

But always Vance straddles a line between extremes. He never glorifies his strange cultures, showing the more insular ones in a kind of parochial light and all as a mixed bag. Neither does he glorify the safe homeworlds of humanity’s first civilizations. He is telling an aggressively values-neutral tale of both the highs and lows of cultural diversity, erring on the side of diversity being positive but also quantifying that with a strong *but not all forms of it*.

Be they alien to the culture they are exploring or natives, almost all of Vance’s space heroes are reformers in some sense. Or at least disruptive personalities. Although his most overt trickster character is in Dying Earth, you still see many lesser versions of this personality type in his science fiction. Change is good, if rough as a process. Diversity is not stasis but can and should be an unfolding process. One cannot help but kept the impression that Jack Vance, had he lived in the future of his own creation, would have spent his youth out in the frontier and only later retired to the core worlds. This was, after all, a guy whose sense of irony was so cultivated that when a publisher begged him to write a conventional space opera he responded by writing a book literally titled ‘Space Opera’…but made it about an interstellar opera company and how a variety of their shows are perceived in the different planetary cultures they go to.

But then again, there are enough protagonists of his who end up adopting a strange new planet’s culture even if their first interaction with it was hostile. As a person who was born and raised in America but often found myself more comfortable living abroad, I can certainly see this. Vance was a very well-traveled person in his early life before partial blindness and age eventually relegated him to his Oakland home before he died in 2013.

In his future, just like in ours, history will never end nor will it go inevitably in just one direction either until the human race is extinct. And even then events will still unfold, just without us. No matter how many planets we colonize, the process of repulsion, which I discussed before in more metaphysical and theoretical terms here, remains a part of the human experience.  And the various tricksters will always keep things interesting even if all we have to look forward to is entropy.

And yes, since I mentioned it enough here I am sure eventually I will make a sequel to this post specifically about the fantasy of Jack Vance such as The Dying Earth and Lyonesse.